Inquisitor Deck Guide – Rush Royale

It’s that time again, where Inquisitor is back in the meta and all of the major successful decks in the higher ranks revolve around using him. Luckily though, there are a lot more variations of this deck than there use to be thanks to new cards and heroes. While Inquisitor might seem easy to play on paper, there are a lot of key tricks to playing an Inquisitor deck successfully. Hopefully this Inquisitor deck guide can help you climb the ladder and get to those free legendary chests.

Inquisitor Deck Builds

There are a lot of variations to the Inquisitor deck you’re able to play, but most successful ones do often involve other legendaries to accompany it (we know the pain if you don’t have the cards. We lived through it too). If you don’t have any of the full decks listed below, feel free to replace the cards you don’t have with something as close as possible to the ones you’re missing.

  • Inquisitor, Harlequin, Dryad, Grindstone, Cold Mage
  • Inquisitor, Harlequin, Dryad, Hex, Frost Mage or Cold Mage
  • Inquisitor, Harlequin, Dryad, Corsair, Grindstone
  • Inquisitor, Harlequin, Dryad, Summoner, Cold Mage
  • Inquisitor, Harlequin, Summoner, Cold Mage, Bombardier

How Inquisitor Works

The Inquisitor increases damage against the target with each attack. When you have 1, 4, or 9 Inquisitors on the board, they activate a special ability that increases attack speed and deals area damage. The 1, 4, 9 are very important because Inquisitors are only good if you have the special ability active. Your whole objective with any Inquisitor deck is to work around having the special ability active.

Like most other cards, the higher merge tier your Inquisitor is, the quicker its attack speed is.

Inquisitor Card Rush Royale

Early Game and Late Game Approach

When most people start a match, they’re instinct is to drop the first 4 cards as quickly as possible as the beginning. It might be a tough habit to knock at first, but do not do that with Inquisitor decks. As I mentioned above, you’re playing around 1, 4, and 9 Inquisitors. To start the match, place one card at a time. If you drop 1 Inquisitor, that’s great. That one card alone will hold you in the game for quite some time. As you get mana, you can invest resources into leveling up the card to apply more damage. Be cautious with your mana. Don’t drop a card just because you have the mana to do so.

As the game approaches, you’ll likely have stacked up quite a bit of mana, which is ideal because your lone Inquisitor can’t hold out on his own forever. At this time, you can begin mas dropping cards to fill up your board. If you’re lucky, you will end up with 4 or 9 Inquisitors, keeping the buff. If not, do not worry, that’s when you get to merging to either drop down to 4, or duplicating (with Harlequin) to get up to 9.

When it’s in the mid-game and I have Dryad in my deck, after mass dropping cards, I always try to duplicate the Dryads so I can easily increase the Inquisitor merge rank without sacrificing losing the 1, 4, or 9 effect.

Best Buff Card Board Placements

When using buff cards like Hex or Grindstone, the below photo shows the ideal placements you want them to be positioned in to buff as many as your Inquisitors as possible. Now keep in mind, this would be the ultimate late game board if you had 9 Inquisitors out there (which is going to be rare). You’ll always want to make sure you have 1, 4, or 9 Inquisitors to apply their special ability.

Buff Placements
Buff Card Placements

Boss Strategy

If you have bombardier in your deck, you can often kill the boss before its first ability gets off. If not, you’ll want to be cautious of what the first boss to appear is. If it’s a Puppeteer for example, you might not want to put as many mana levels into your Inquisitor early since there’s a chance it can be removed from the boss’s ability. When facing Gorgon, you’ll need to drop cards on your board prior to the boss and try to set it up as quickly as possible so it’s less likely to take out your damage dealers. With Tribunal, it’s best to keep a limited amount of cards on the board, wait for the ability to hit, then spam new drops.

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